班級(jí)人數(shù)--熱線:4008699035 手機(jī):15921673576( 微信同號(hào)) |
增加互動(dòng)環(huán)節(jié),
保障培訓(xùn)效果,堅(jiān)持小班授課,每個(gè)班級(jí)的人數(shù)限3到5人,超過(guò)限定人數(shù),安排到下一期進(jìn)行學(xué)習(xí)。 |
授課地點(diǎn)及時(shí)間 |
上課地點(diǎn):【上?!浚和瑵?jì)大學(xué)(滬西)/新城金郡商務(wù)樓(11號(hào)線白銀路站) 【深圳分部】:電影大廈(地鐵一號(hào)線大劇院站)/深圳大學(xué)成教院 【北京分部】:北京中山學(xué)院/福鑫大樓 【南京分部】:金港大廈(和燕路) 【武漢分部】:佳源大廈(高新二路) 【成都分部】:領(lǐng)館區(qū)1號(hào)(中和大道) 【廣州分部】:廣糧大廈 【西安分部】:協(xié)同大廈 【沈陽(yáng)分部】:沈陽(yáng)理工大學(xué)/六宅臻品 【鄭州分部】:鄭州大學(xué)/錦華大廈 【石家莊分部】:河北科技大學(xué)/瑞景大廈
開(kāi)班時(shí)間(連續(xù)班/晚班/周末班):2020年3月16日 |
課時(shí) |
◆資深工程師授課
☆注重質(zhì)量
☆邊講邊練
☆若學(xué)員成績(jī)達(dá)到合格及以上水平,將獲得免費(fèi)推薦工作的機(jī)會(huì)
★查看實(shí)驗(yàn)設(shè)備詳情,請(qǐng)點(diǎn)擊此處★ |
質(zhì)量以及保障 |
☆
1、如有部分內(nèi)容理解不透或消化不好,可免費(fèi)在以后培訓(xùn)班中重聽(tīng);
☆ 2、在課程結(jié)束之后,授課老師會(huì)留給學(xué)員手機(jī)和E-mail,免費(fèi)提供半年的課程技術(shù)支持,以便保證培訓(xùn)后的繼續(xù)消化;
☆3、合格的學(xué)員可享受免費(fèi)推薦就業(yè)機(jī)會(huì)。
☆4、合格學(xué)員免費(fèi)頒發(fā)相關(guān)工程師等資格證書(shū),提升您的職業(yè)資質(zhì)。 |
☆課程大綱☆ |
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Day 1
setting up a VR workspace for development
setting up a VR demonstration space
specific considerations about different headsets and how they dramatically impact experience design
available controllers characteristics and their relative influence on design
installing software for VR development
VR hello world: the white cube on the floor
interaction design considerations
introduction to VR development workflow
Day 2
discovering Unity workspace
exercise: building an experience entirely from the editor
Unity standalone application building
Behaviour programming in Unity
exercise: a simple solar system (scripting, geometry)
Day 3
importing 3D models in Unity
rendering basics* (lighting, textures, shaders)
* no advanced rendering techniques covered by this training
taking advantage of the Unity asset store
Unity event oriented programming
VR controllers input
exercise: grab planets (user interaction in VR)
Day 4
Movement in VR: technical & design considerations (teleport, translation, dash)
exercise: add teleport feature
exercise: switch between models
exercise: drop points of interest
exercise: switch points of interest
Day 5 (optional)
exercise: furniture catalog
exercise: place furniture
exercise: change interior lighting
exercise: change time of day
Day 6 (optional)
Multi-user experience design and prototyping
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